Stroke Rehibilitation Application
A downloadable game
Stroke Rehabilitation Application
Developed Using: Kotlin (Android Studio), Swift (XCode), Flutter (Android Studio)
PHOTOS WILL BE ADDED LATER!
A set of three applications developed for Android, iOS and Multiple Devices, this stroke rehabilitation application aims to do just that, help people mitigate the side effects after a stroke. This task was primarily aimed at teaching the different tools for developing mobile applications while showing their strengths and weaknesses.
The final product of the project is as follows:
- Documentation: Lists of documentation and blueprints for creating and improving the application for each stage of development. Stuck with them, and improved them throughout development when needed.
- "Simon Says" Game: A game that focuses on the Cognitive side of the patient, allowing them to memorise the patterns and improve their memory skills.
- "Button Press" Game: A Game that focuses on the motor skills of the patient, allowing the user to press randomly placed buttons.
- Customisation Options: Each game can be toggled in various ways; from adding timer, custom goals, changing button sizes, increasing the amount of buttons, and what have you. This allows them to adjust the games to their levels and needs, allowing for proper rehabilitation.
- History: Stores the scores, game type, time of play and other information about the game being used on a persistent database located in Cloud FireBase.
- Sharing: Allows you to share a history item with someone, including your doctor.
- Three Versions: Three different versions of the application, made with Kotlin (Android Studio), Swift (XCode), and Flutter (Android Studio). Aimed to teach me the main differences between each toolset I used.
- And much more.
MORE ADDED LATER
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